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Gaming has become a hot topic in public and academic libraries. From symposiums and special interest groups,
to books and articles written on the subject, libraries are taking note of this increasingly popular trend and
the educational benefits that various forms of gaming have been associated with. A flood of recent literature and
research has linked gaming to the development of skills such as problem solving, information seeking behavior and learning how to be
a team player, just to name a few.
In an attempt to attract younger patrons and gamers of all ages, many libraries and have opened their doors to gamers
by providing the use of their spaces and the games themselves. Whether patrons come to play board games or compete
in video tournaments, libraries have begun to recognize the important part that they can play in the popular world
of gaming. |